The comparison is one of the many eye-opening statistics in a paper written by Nathaniel and Evan Mills on the impact of high-performance PCs on household energy consumption and the steps that can be taken to put a dent in the rising power bill.
Gaming is both one of the most popular applications for PCs—approximately one billion people worldwide use their systems to play games—and one of the most energy intensive. Gaming PCs, the souped-up desktops and laptops used by enthusiasts, constitute only around 2.5% of the total user base, but they account for approximately 75 terawatt hours, or 20%, of the total consumed by laptops, desktops and gaming consoles. In all, the power bill for these gaming PCs comes to $10 billion a year.
By 2020, gaming PCs could constitute 10% of the user base and account for 40% of the energy consumed by desktops, notebooks and consoles. (Ironically, many of these gamers are probably IT managers who spend their days trying to reduce the PUE in their own data centers.)
That’s the bad news. The good news is that savings of close to 75% can be trimmed through retrofits, component changes and user settings that do not substantially impact overall performance. Speed and efficiency, in other words, don’t have to be enemies, or a hindrance to the growth of gaming. Potentially, these changes could lead to 120 terawatt hours a year saved, or approximately $18 billion in energy bills, according to the story. Put another way, saving this much power could help avoid building 40 new 500-megawatt power plants.
The Quest for Real Savings
To get around the problem of just measuring consumption by “nameplate” or maximum consumption, the researchers benchmarked components used in high-end systems as well as developed different use-case scenarios: the estimated 10 million extreme gamers might use their PCs in game mode for 7.2 hours a day on average while typical gamers might only use their systems for gaming 4.4 hours per day. They also analyzed energy ratings of the top ten-selling gamer PCs from a component perspective.
Some of the things they found:
An extreme gamer playing 7.2 hours of games a day can consume 1890 kilowatt hours a year, or around $200 a year in power. A typical gamer will consume 1394 kilowatt hours.
To put that in perspective, a typical gaming console uses around 134 kilowatt hours while an average household PC will consum3 246 kilowatt hours. An Energy Star rated fridge chews up around 450 kilowatt hours.
Approximately half of the graphics processing units, i.e. a discrete graphics chips, are sold to the consumer market while the other half go to businesses. Once a standard component in retail PCs, separate GPUs are now mostly found in gaming systems.
Right-sizing the power supply can have a noticeable impact on power consumption. Generally, power supplies are most efficient when operating at 50% capacity. After that, their efficiency can dip slightly, or substantially, depending on the brand. The voluntary “80plus” program to raise power supply efficiency started over a decade ago spawned a significant improvement in power supply performance.
Storage is a bright spot. Storage and memory actually consume far less than most other primary components, like displays, but gains are definitely achievable through flash. A 10TB hard drive can consume 10 watts while an equivalently-sized solid state drive will consume 2.6 watts.
Besides directly reducing energy consumption, flash can have an impact on overall consumption by enabling designers to reduce the amount of DRAM in systems. A good portion of the DRAM in systems today exists to paper over the inherent problems of hard drives. Less DRAM, less energy. While manufacturers are experimenting with this idea in standard notebooks and PCs, you could see it percolate to gaming systems.
Lowering energy consumption could also in turn lower internal temperatures, which can increase the longevity of systems.
Significant strides have been made in using power more effectively in data centers over the past ten years through efforts like the Green Grid and the Open Compute Platform. In homes, energy advocates have mostly focused on reducing heating and cooling, which constitute a far larger percentage of the load. But TVs and home electronics can’t be ignored: set-top boxes consume a surprising amount of energy too. With some cleaver engineering, we could get gains without pain.
Michael Kanellos is the Editor-in-Chief at SanDisk. He has been writing about advanced technologies and Silicon Valley for over 20 years for
Michael Kanellos serves as Editor-in-Chief at SanDisk. Before coming to the company, he worked as a reporter and editor specializing in advanced technologies for CNET, Greentech Media, Forbes and other publications. He’s eaten bugs, been electrocuted, toured bomb shelters turned into data centers and interviewed thousands of executives to get the story right.
He is a graduate of Cornell University and the University of California, Hastings College of the Law.