Blockchain is the buzzword of the day thanks to the current frenzy over cryptocurrencies. But it’s much bigger. Blockchain can be – and perhaps will be – used for recording every type of smart asset transaction, across many industries. I sat down with Steve Wong (@SteveWongLA) to understand what you need to know about blockchain in media and entertainment.
Blockchain vs. Bitcoin
People tend to confuse Bitcoin with the underlying technology of blockchain. What do media businesses need to do to understand the technology and how it may affect them?
With the buzz around blockchain and the confusion of its differentiation from bitcoin, people tend to think about the potential of blockchain in the context of currency; selling a song or getting funding for a film using cryptocurrency. The biggest problem with this is that it undermines what the power of blockchain truly is.
The power of blockchain is its ability to track intellectual property and deliver a proof of work. Blockchain creates a smart contract of an exchange between two parties that don’t trust each other. That’s the essence of Hollywood!
In Hollywood, content creators often don’t know what, when, and how their content is consumed. Blockchain could offer visibility and access to the same facts to all stakeholders. It’s a very unique opportunity for media & entertainment and it can support the entire workflow – from production to distribution.
Erik and I will be taking a deeper dive into blockchain and the media industry in a joint webinar. This will be a great opportunity to understand what blockchain is and how it can impact Hollywood. The webinar is free so save your seat for Jul 19th, or watch on-demand – here.
According to our recent report with Accenture on the ‘Dawn of the Data Marketplace’, by 2030, more than 1 million organizations could be monetizing data assets in blockchain-enabled IoT data marketplaces. Revenues could reach $4.4 billion! Is there a way for media & entertainment to leverage data within this context?
Yes! We’ll see that in the near future the value that will be negotiated will not just pertain to image or sound, but to data.
What do I mean by this? Imagine a movie you loved in the 90s. That movie by now is pretty old. Maybe the studio can still sell some rights to a cable company or license a song for a commercial. Regardless, they already extracted all the monetary value they could have made from it.
However, if productions in the 90s already used blockchain to store all the data they currently have on paper – what an actress/actor wore in a particular scene, in which hotel the actors stayed in, or in what rooms they shot the scene – they could sell that data to third parties that can monetize it in different ways.
The examples are endless. Companies could produce and sell a particular suit, a purse, or other coveted wardrobe items from a film, series or scene. Hotels could promote (and charge) guests for staying in a room that a celebrity stayed in; or a room in which their favorite recording artists wrote a specific song.
There is so much opportunity! The data from these productions or songs could become more valuable than the moving image itself.
Blockchain in Media and Entertainment – Removing the Middle Man
Like many other sectors, the media industry is also eliminating the “middle man”. Will blockchain accelerate this further?
Whether it’s push and pull formats or blockchain, the technology is there and has been for a while. However, the challenge is not the technology but rather the business model and the structure of Hollywood.
Hollywood is operating in a model that is a hundred years old. That dynamic is changing though. And when that changes, we will see a whole new way of doing things; particularly, an industry that will be data-driven, and data-centric.
I hope you can join us on July 19th to learn about the value of blockchain in media & entertainment!
Steve Wong is a technologist and director of business development for DXC Technology (Hewlett Packard Enterprise/ CSC). He was recognized with a Primetime Emmy Award for Outstanding Achievement in Engineering Development, and a National Academy of Television Arts & Sciences (NATAS) 68th Annual Technology & Engineering Emmy Award.
Steve is a Member of the Interactive Media Peer Group of The National Academy of Television Arts & Sciences (The Emmy Awards), is an Executive Academy Member of The International Academy of Digital Arts and Sciences (The Webby Awards), a Hollywood Section SECRETARY/TREASURER of The Society of Motion Picture and Television Engineers® (SMPTE®).
Steve writes and produces independent feature films, is a visiting lecturer at the University of Southern California Marshall School of Business, and a mentor at the USC Incubator (startusc.com).
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Erik Weaver is a specialist focused on the intersection of Cloud and the Media and Entertainment Industry. He is a project manager at the Entertainment Technology Center. The project unites senior leaders from the six major studios to develop next generation Cloud standards, support Hollywood organizations and major Cloud vendors, and produce proof of concepts. The group encompasses many aspects of the Cloud including transport, security, metadata, long-term storage, and formation of an agnostic framework that unites key vendors and studios. Previously, Mr. Weaver was CEO of Digital Ribbon, Inc., where he helped pioneer early rendering in the cloud for animation and special effects. Other projects included, leading the largest online gaming simulation for the “Rock Band” video game and working with CERN to developed HPC clouds used in Biomedical research.